CaveLand

A group of people has decided to shut themselves out of the hasty life of Los Santos. They could not stand
capitalist life and decided to live far away from the civilized world. They found a cave and decided to
settle there. With loaded boats full of scrap wood, they have managed to build a new settlement. There used 
to be an old refinery to extract oil, but it was stopped by the government by disappointing revenues. Now the 
last stock is being used to supply Caveland with energy... These strange figures keep an eye on their territory 
with everything it costs, even the boats at sea. Have fun with this adventure map.
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HOW TO LOAD IT WITH MAP EDITOR & MAP BUILDER

The newer version of the Free Map Builder Discovery 1.07 is currently not fully compatible with my map mods especially for the Maps
Riverview, Sky Scaper V & Zancudo Garden (important parts will be missing there). So I recommend you to download the older version 
of Map Builder on http://www.mediafire.com/file/cz8vbxrng6iqpja/Map_Builder_Community_1.04_SP.zip/file to load the map correctly.

When you use MB Community 1.04 SP version be sure you have this line in your 
dlclist:		<Item>dlcpacks:/mapbuilder/</Item>
If you use a fresh new latest objectlist of A1Draco then place the Map Builder Community 1.04 props from the included proplist with 
notepad on top of this objectlist. You can also use the objectlist in my archive (Objectlist + Older MB Community 1.04 SP Props) it 
has all the necessary props voor the latest GTA5 update (The Contract) + Map Builder 1.04 SP, put it with the Ped & Vehiclelist into 
your scripts folder. You need a gameconfig to prevent Map Builder from crashing on loading screen, I recommend Dilapidated's gameconfig,
install this with OpenIV into; C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\update.rpf\common\data

If you don't care about compatibility issues, you can also download the latest version of OmegaKingMods Map Builder Discovery (1.07) or
later. Then choose to install it manually or with the OIV Package installer (read additional the instructions from OmegaKingMods website) 
and be sure you've this line in your dlclist;		<Item>dlcpacks:/mb_addons/</Item>

When you install the latest version of Map Builder with the OIV Package file, a gameconfig is also installed with it (if this one won't work, 
you can also choose for Dilapidated's gameconfig). This is necessary for the game to run with Mods and Maps, I don't know yet whether this 
is also suitable for adding many addon vehicles. It's good to know that the latest Map Builder Mod will automatically add the props to your 
current objectlist when you install it with the OIV package file. 

If you want to completely remove Map Builder from your installion you need to delete the folder mb_discovery or mapbuilder in C:\Program Files\
Rockstar Games\Grand Theft Auto V\Mods\update\x64\dlcpacks, then erase menyoostuff in the basefolder and the propitems of MB in your objectlist 
with notepad. You can also remove the gameconfig by using another version in: C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\
update.rpf\common\data

Then install Map Editor 2.15 by Oldnapalm & Guadmaz (read additional the instructions from the website), place the cave.xml file into your GTAV 
base directory, and press F7 to open Map Editor in game. Load the map manual by typing "cave", then you'll be automaticly teleported to Caveland 
to load all the neccesary items. Have also the Object Spawn Unlocker 1.1 in your GTA 5 base directory to get more objects but don't use it with 
Menyoo.
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HOW TO INSTALL YMAP 

The newer version of the Free Map Builder Discovery 1.07 is currently not fully compatible with my map mods especially for the Maps
Riverview, Sky Scaper V & Zancudo Garden (important parts will be missing there). So I recommend you to download the older version 
of Map Builder on http://www.mediafire.com/file/cz8vbxrng6iqpja/Map_Builder_Community_1.04_SP.zip/file to load the map correctly.

When you use MB Community 1.04 SP version be sure you have this line in your 
dlclist:		<Item>dlcpacks:/mapbuilder/</Item>
If you use a fresh new latest objectlist of A1Draco then place the Map Builder Community 1.04 props from the included proplist with 
notepad on top of this objectlist. You can also use the objectlist in the archive (Objectlist + Older MB Community 1.04 SP Props) it 
has all the necessary props voor the latest GTA5 update (The Contract) + Map Builder 1.04 SP, put it with the Ped & Vehiclelist into 
your scripts folder.

When you use the latest version of Map Builder and install it with OIV Package installer, the line;		<Item>dlcpacks:/mb_addons/</Item>
, is automatically installed into your dlclist. A gameconfig is also installed with it, (if this one won't work, you can also choose for Dilapidated's 
gameconfig). You can find both files with OpenIV in: C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\update.rpf\common\data
 
Download then Map Editor & Menyoo to YMap Converter 1.0.4 https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter and place the custom_maps folder into;
C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\x64\dlcpacks. Then go with OpenIV to your dlclist; Mods\update\update.rpf\common\data\dlclist.xml
and extract it somewhere. Edit it with notepad add this line;		<Item>dlcpacks:\custom_maps\</Item> save it and put it back. You need OpenIV 
to work with Map Builder & ymaps (custom_maps). 

Go with OpenIV to the custom_maps folder and search for this line; Mods\update\x64\dlcpacks\custom_maps\dlc.rpf\x64\levels\gta5\_citye\maps\custom_maps.rpf\ 
click on edit [OpenIV] and then right click a blank area where the files are displayed, and choose "Import OpenFormat", when you open a ymap, an import screen 
appears with a blue line [open Formats], with which you can add ymaps to the custom_maps dlc. Choose Caveland 1.3.ymap and click OK. The map is now in your
custom_maps folder. It is recommended that you don't put more than 6 large Max [2048] props maps into the game otherwise some mesh will no longer be able 
to load texture and become block-shaped. 

Sometimes when you delete all ymaps in custom_maps with OpenIV and leave it in dlcpacks, the game might not start, so if you don't use ymaps, it's better to 
temporarily move the custom_maps folder to another location.
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Changes 1.1 

Fixed a height bug for an iron construction beam that carries the bridge. There is also a wooden wall fixed,
one part was skewed by the ymap conversion and I corrected some minor bug fixes.

Changes 1.2

The gates at the dock now open better if you want to moor with a boat. Updated the objectlist to Mapbuilder 
Community 1.7 (SP)

Changes 1.3

Added an extra spacious dock for the new Kurtz 31 patrolboat, added some new props (Cayo Perico Heist DLC) + some new props
from the latest dlc's. Added the Avisa submarine for Map Editor map & pallet-walls have been put straight again.
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Extra Information

This map was build with Map Editor & Map Builder Community 1.04 SP.
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Greetings GTA5TESTYA 